I will try to show you through this tutorial how to create a metallic looking texture. There are probably another hundred ways to do it so you must play around with layer options, blending options and filters, as well as your own imagination. The best way to create a texture is to have a real one nearby, found anywhere on the net, most probably on google's image search.
Now everything I did was done with photoshop 7, and a few brushes that you can download for free on ressource sites or even make your own (explained in this tutorial. Now, on to the texture !

*Note: all links open in new windows...


> View / Download PSD 5mb
> Made with: :

 

:::Step 1: Basic Texture

I used a picture probably found on the net as a reference texture - as you will see this has nothing to do with the final, photoshop-made texture. I used the eyedropper tool to take the lightest color as a foreground color, and the darkest one as a background color, to use these colors as my basic gradient. You can choose anything you like for your colors. Click here to view (and download) the texture.

Open up photoshop; create a document, RGB, whatever size you want (I kept mine smal;l 700x500 or such because I later used a brush that had this same size). Fill your background layer (or a new layer) with a nice, large linear gradient, I used the two tones of gray but any grey-ish blue-ish tone will do - just keep in mind the colors should not be extremely bright or dark.

Give your gradient some noise - I chose 6% level of noise, Gaussian (because it sounded cool) and monochromatic, it wouldn't look too nice with colors. This should give you the 'brushed' aspect of the metal. The more noise, the rougher the metal will be, if you only use a slight noise the texture will look smooth and chromy.

 
The actual 'brushing' is done with the motion blur, very handy filter. Once again you can change anything in your filter options, but the longer the streaks the smoother the metal and the angle doesn't really matter. I chose a 12° angle on a distance of 12 pixels.
At this stage you might want to crop your image because the motion blur doesn't affect the area near the borders, so crop your image leaving out the borders. It didn't show up too much on mine so I didn't crop - but I usually do with the motion blur...


Now you can work on the contrasts and give the metal texture more highlights and dark tones - you can use any of the handy tools photoshop provides, I went in for a bit of contrast an played around with the curves, giving the image more light and dark colors.


That's it ! You've got the basis of a metal texture. Now if you are doing 3d I'd recommend a few things - keeps a black and white layer following the steps, or make a new layer and give it a grayscale - this is to be used for bumpmapping - highlight maps or reflection maps. Try to make the gradient straight, not slented, to give the texture a seamless pattern. (here's a good tutorial for making seamless textures with non seamless ones).

 

 

 

:::Step 2: Pumpin' it up

What should be done now is add details - give the texture more realism; that is - a proper lighting, some scratches and non uniform colors. (plus a little extra at the end).
For the scratches - there's only one way to do it - brushes. You can make them yourself or download them. Search on google for rust, metal or scratch PS7 brushes. (here's a good brush site). The other solution is make your own brushes - here's a tutorial on how to do them - basically you take scratch from photos, exisiting pictures etc and give it a very high contrast.


The brush is used was made from the metal texture of the beginning of the tutorial; I used the curves to make it look fuzzy and heavily contrasted and then turned it into a brush Edit>Create Brush (eventually save your set of new brushes, can be handy for later projects)...
The blending options you mostly use with the brushes are the cherished dodge and burn options. What I did was use the eyedropperto pick the color of the light area, use my brush with the 'color dodge' mode and a 35% opacity.
Since the color dogdge doesn't affect dark areas I use the same brush (but changing brush would be wiser). Picked a dark color and used my brush on the bottom area with a 'color burn' and 35% opacity. (Click here to view the texture as it is of now)


We've got one fine texture now - and what would make it even better is a nice lighting. Now DON'T do this if your texture is to be used for a 3D model - it won't look good I assure you...
The lighting effects are found in Filters>Render>Lighting Effects. Once again you must play with the position, strenght of lighting (check the material percent for example). I used a spotlight with the numbers that are shown on the image on the left (click here to see the details).

 

We're almost done now. The *extra* bits that I was talking about are here. I viewed science-fi movie and noticed that ships always had metallic grated for the hull and almost always was grease/oil leaking or smearing from the joints. So what you can do is re-create those 'leaks'.
Here's how you do it: create a new layer, and make the rectangles in black, using lines 1, 2 or 3 pixel large. Now make a copy of that layer, and smear the copy using the smudge tool and a round brush set to 80% opacity. You've got to give it your own feel. You can even make rivets or anything else.
Now for the final touch, take the first layer and give it a bevel and emboss - to give some depth (click here to see the details of the blending options I used)


That's it ! You're texture is done ! Now what you can do is add a few more brushes (on the psd posted I added some clouds, changed their contrast and set them 20% transparent as a dodge layer)... Now it's your job to turn everything your own way. Mail me textures you did, I'll post them on this site !

 

 


:::Gallery

The finished texture. How does your look ? Click here to view full size.
The texture applied to a 3d environment (ok I'm not a 3d specialist so don't blame me for sucky textures ;-) ). Click here to view full size.
The reason this tutorial came to life (and also because of this thread of kirupaforum.com). Click here to view full size.

 

 

 

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